Laida Aguirre, Jacob Comerci, Adam fure
Melissa Bissett + Pauline Gerd + Cal Graziano + Andrew Hoover + Lingjing Shi
A design centered on community, education, and accessibility, home is what you MAKE it reimagines residence-based higher education that depends on remote-learning. Isolation, disconnection, limited and inequitable resources are only a few of the many challenges facing remote learners. Through the aggregation of individual “home” shaped solid masses, the proposed design fuses school, home, and a makerspace into a new typology.
The inclusion of a makerspace captures our design intentions by providing a space to bring people together of all ages and backgrounds, interests and hobbies. It creates an opportunity to explore new technology, learn new skills, and collaborate with community members and residents to make things and foster new relationships. The makerspace also provides access to tools and equipment that few hobbyists and students can afford at their own home while at the same time providing a place to work and learn from knowledgeable people.
While the aggregation appears individualistic, a section cut through the center reveals tiny study nooks, flexible sleeping spaces, and three roof openings bringing light and air into a large communal space. The doorless entrances on all sides of the building and open-aired experience removes barriers and welcomes the community. The vinyl decals and texture patterns visually draw visitors while blurring the boundaries between the interior and exterior spaces. The wood texture brings an organic home feeling to the building and emphasizes a connection to the surrounding environment.
Iman Messado, Will Kirsch, Yuchen Guo, Aaron Damavandi, Deesy Xu – Ramp House
Ramp House is a co-living project designed for college students with dependents. It’s building form and program strives for a “caring” architecture that balances academic needs and community-oriented care. The ground floor serves as an extensive commons for social gatherings, the second-floor holds cooking and other domestic activities, and resident sleeping pods occupy the third floor. The ground floor embodies the concept of a “landscape for living” with its modular furniture. It can easily accommodate playtime in the morning, productive work or study in the afternoon, and social gatherings in the nighttime. The three floors are connected by a continuous, gradual ramping. As one progresses up the building, the programming moves from less to more intimate. The ramp also provides clear lines of sight between and across floors, allowing caretakers to keep an eye on their dependents while they study. Finally, the ramp offers comfortable traversal between programs for a variety of mobility needs. These spaces are designed to be open, flexible, and accessible to the shifting needs of the residents. Ramp House explores how architecture can foster a culture of care through accessible design and community living.